Looking for changes to the game? View Patch Notes (Game)
Patch Notes | |
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Description | Modify one game rule, one time. Bend the game's rules to your will! |
Cooldown | 24 hours |
Cast Time | 5 seconds |
Type | One Time |
Patch Notes allows the user to change a gamerule to their will.
Unlike most abilities, Patch Notes is activated via a command. The /patchnotes
command is only available to those with the ability.
Patch Notes also allows modifying some internal Double Dash game rules, which are prefixed with double_dash:
.
A list of available gamerules can be accessed in-game by pressing Tab to auto-complete the command.
The following game rules are able to be modified by Patch Notes (with some exceptions). Some vanilla and custom game rules are restricted or constrained due to them being too powerful. Some game rules are marked unavailable, and are currently not allowed to be used with Patch Notes.
This was last updated for Double Dash v1.2.0.1
Gamerule | Description | Default | Constraint |
---|---|---|---|
randomTickSpeed |
Changes random tick speed. This influences things like crop growth, water/lava flow rate, etc. | 3 |
0 -100 |
keepInventory |
Whether your items stay in your inventory after dying | false |
true or false |
doDaylightCycle |
Pause or unpause the daylight cycle | false |
true or false |
doWeatherCycle |
Pause or unpause the weather cycle | false |
true or false |
playerSleepingPercentage |
Changes how many people are needed to sleep to skip the night. 0 or less makes it so only one player is needed to skip the night, anything over 100 makes nights unskippable | 100 |
0 -100 |
announceAdvancements |
Whether advancements/achievements are announced in chat or not | true |
true or false |
doFireTick |
Whether fire spreads or not | true |
true or false |
doInsomnia |
Whether phantoms will spawn based on lack of sleep | true |
true or false |
doImmediateRespawn |
Whether respawns occur without the "Respawn" and "Return to title" screen | false |
true or false |
fallDamage |
Changes on if players can take fall damage | true |
true or false |
freezeDamage |
Changes on if players can take freeze damage in snow blocks | true |
true or false |
lavaSourceConversion |
Allows infinite lava sources to exist or not (like 2x2 water sources) | false |
true or false |
maxEntityCramming |
Changes how many entities are needed in the same spot to start damaging them. Setting rule to 0 or lower disables this. Anything above will take Entity Cramming damage | 24 |
0 -32767 |
mobGriefing |
Allows for mobs (such as Creepers or Enderman) to destroy/modify blocks | true |
true or false |
naturalRegeneration |
Controls if regeneration of health can naturally occur without the need of healing potions/golden apples | true |
true or false |
universalAnger |
Makes angered neutral mobs attack any nearby player, not just the player that angered them | false |
true or false |
playersNetherPortalDefaultDelay |
Changes the amount of time needed to stand in a Nether portal to change dimensions | 80 |
0 -100 |
reducedDebugInfo |
Shows less information on the Debug Screen. Gets rid of bounding boxes as well | false |
true or false |
double_dash:tile_drop_percentage Currently Unused |
Controls the percentage of tiles broken that will actually drop their loot | 100 |
Unavailable |
double_dash:additional_pearl_drops |
Controls the amount of ender pearls endermen are guarenteed to drop | 100 |
Unavailable |
double_dash:barter_pearl_trade_percentage |
Controls what percentage of piglin trades result in an ender pearl | 20 |
0 -100 |
double_dash:delay_end_portal_coordinates_ticks |
Controls how long it takes for the end portal to announce its coordinates after it's been opened, in ticks. | 600 (30 seconds) |
0 -1800 (90 seconds) |
double_dash:bed_destroy_respawn_radius |
Controls the radius (in blocks) of which you respawn after your bed has been destroyed (see Gameplay#Bed Break Redesign) | 150 |
0 -300 |
double_dash:server_owner_ban_duration_ticks |
How long Server Owner's ban duration lasts, in ticks. | 3600 (3 minutes) |
2400 (2 minutes) - 4800 (4 minutes) |
double_dash:sauce_duration_ticks |
How long Sauce's immolation lasts, in ticks. | 3600 (3 minutes) |
2400 (2 minutes) - 4800 (4 minutes) |
double_dash:ebay_price_multiplier |
The multiplier for all prices in E-Bay/Amazon | 1.0 |
0.5 -2.0 |
double_dash:mason_price_multiplier |
The multiplier for all prices in Mason | 1.0 |
0.5 -2.0 |
double_dash:unbind_duration_ticks |
How long Unbind lasts, in ticks. | 600 (30 seconds) |
200 (10 seconds) - 900 (45 seconds) |
double_dash:companionship_wolf_spawns |
How many wolves spawn from Companionship/Colonization. | 3 |
1 -5 |
double_dash:ability_cooldown_multiplier |
The global multiplier for how long ability cooldowns are. | 1.0 |
0.5 -2.0 |
double_dash:ability_cast_time_multiplier |
The global multiplier for how long ability casts are. | 1.0 |
0.5 -2.0 |
double_dash:gambling_negative_multiplier |
A value determining the chances to get a negative Gambling effect. 2.0 is 2x higher chances, 0.5x is half as likely. | 1.0 |
0.5 -2.0 |
double_dash:gambling_positive_multiplier |
A value determining the chances to get a positive Gambling effect. 2.0 is 2x higher chances, 0.5x is half as likely. | 1.0 |
0.5 -2.0 |
double_dash:furnace_speed_multiplier |
Determines how much faster furnaces are compared to vanilla. | 4.0 |
2.0 -8.0 |
double_dash:obamacare_hit_points |
Determines how many hitpoints you gain from using Obamacare. | 1 (half a heart) |
1 -3 |
double_dash:luck_issue_enchant_level |
Determines the level of fortune/looting you get from Luck Issue. | 2 |
1 -3 |
double_dash:inventory_item_drops |
Determines the amount of items you drop when killed. See Gameplay#Partial Keep-Inventory for more information. | 5 |
2 -10 |
double_dash:player_kill_points |
Determines how many points your team gets from a player-kill. See Gameplay#Alternative Methods of Obtaining Points for more information. | 30 |
20 -40 |
double_dash:end_crystal_points |
Determines how many points your team gets from destroying an end crystal. See Gameplay#Alternative Methods of Obtaining Points for more information. | 10 |
5 -15 |
double_dash:passive_ability_randomize_amount |
Determines how many passive abilties everyone starts off with. This can only be changed by operators before the game starts. | 1 |
Unavailable |
double_dash:cooldown_ability_randomize_amount |
Determines how many cooldown abilties everyone starts off with. This can only be changed by operators before the game starts. | 2 |
Unavailable |
double_dash:onetime_ability_randomize_amount |
Determines how many one-time abilties everyone starts off with. This can only be changed by operators before the game starts. | 1 |
Unavailable |
double_dash:universal_randomize_abilities |
Determines if all players should get the same abilities when randomized. | false |
Unavailable |
double_dash:dishonorable_kill_ticks |
Determines how long a player is a Dishonorable Kill after death, in ticks. | 1200 (60 seconds) |
600 (30 seconds) - 1800 (90 seconds) |
double_dash:universal_randomize_abilities |
Determines if randomized abilties are the same between all players. | false |
Unavailable |
double_dash:hexed_penalty |
Determines the multiplier of negative effects for the Hexed Knowledge Tome | 2.0 |
1.5 -3.0 |
double_dash:hexed_tome_reusable |
Determines if the Hexed Knowledge Tome is reusable. This does not control if the item is consumed, and only controls if multiple different tomes can be used. | true |
true or false |